
Computing & Creative iMedia
Our department has 2 dedicated ICT classrooms with 30 PCs in each. All students have individual IT accounts which will allow them to access the network anywhere within the academy.

KS3 (Year 7, 8 and 9)
Overview
Here at Goole, we focus on delivering a balanced curriculum to all our KS3 students. Our students deserve a curriculum which prepares them for the digital world they live in. Our curriculum includes elements from all 3 strands (IT, Computing and Digital Literacy). This provides students the foundation they need to progress at KS4 and KS5.
Our aim is to provide students with the skills they need to be able to problem solve (computational thinking) in different scenarios and also be creative and independent learners.
“Everybody should learn to program a computer, because it teaches you how to think.”
Steve Jobs, Co-Founder of Apple Computer
Y7
During Y7 students study the following topics: Online Safety, Flowcharts & Programming, Delta Fest (a project which looks at promoting and advertising a music festival, including developing a graphics), Computer Hardware and Microbits.
Y8
During Y8 students study the following topics: Cyber Security, History of the Internet, Pixel Art & Bitmap graphics, Programming in Python using Edublocks, Key Figures of Computing, HTML & Web Development and Programming using Microbits.
Y9
During Y9 students study the following topics: Online Reputation & Prevent, Data Representation, Interactive Multimedia, Python Programming, History of Computing, Cybersecurity and Minecraft Edu.
Key Stage 4 (Year 10 and 11)
At KS4 we offer the Cambridge Nationals in Creative iMedia qualification. This course provides learners with a wide range of digital skills and encourages independence, creativity and awareness of the digital media sector. It equips learners with a range of creative skills and provides opportunities to develop transferable skills such as research, planning, working with others and communicating creative concepts effectively.
*Students in Y10 choosing to study Creative iMedia will now follow the new specification below.
Course Content
The course consists of Mandatory Units and Optional Units
- 2 mandatory units
- 1 optional unit
- 2 internally assessed units (NEA) (Resubmissions allowed)
- 1 externally assessed unit
Mandatory Units
- R093 – Exam (1 hour 30 minutes duration)
- R094 – Visual identity and digital graphics (internally marked and moderated by OCR)
Optional Units
- Unit R095: Characters and comics
- Unit R096: Animation with audio
- Unit R097: Interactive digital media
- Unit R098: Visual imaging
- Unit R099: Digital games
*All optional units are internally marked and moderated by OCR
Assessment windows: January and June
Grading
All results are awarded on the following scale:
- Level 2 – Distinction* (*2), Distinction (D2), Merit (M2), Pass (P2).
- Level 1 – Distinction (D1), Merit (M1), Pass (P1) and Unclassified

Where could Creative iMedia take you in the future?
Below are a few examples of the many jobs available within the creative and digital sector which need young people with relevant skills:
Marketing Executive
As a marketing executive, you would promote your employer’s or your client’s products, services or ideas. If you love using your communication skills in a creative way, this could be the ideal job for you.
Journalist
As a journalist you would research and present news stories for print, television, radio and the internet. If you have an enquiring mind, excellent communication skills and enjoy working with people this job could be for you.
Film Director
Directors have overall responsibility for the way films and television programmes are made. As a director, you would use your creativity, organisational skills and technical knowledge to manage the whole production process.
Graphic Designer
In this role you will work alongside your clients, creating websites and other promotional materials for them. This could include graphics for packaging, magazines, catalogues and flyers, etc. More career ideas: Animator, Broadcast Engineer, Screenwriter, Photographer, Film Maker, Set Designer, Media Researcher, Audio-Visual Technician, Studio Sound, Engineering, Editor, Advertising Executive.
Games Designer
Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play.